Game Jam 2 Video
I shot some video during the game jam so that everyone could see the games that were made in all their glory. If you want to see what Guelph Game Jam 2 was like, check out the video!
(The music is "Popular potpourri" from the Album "PPPPPP" by SoulEye. Used with permission.)
I hope to see you at the next jam!
Owen
Alex Williams: Monster Mages
Monster Mages
For my game at Guelph Game Jam 2, I decided to go analog and build a card game with real, physical cards. After 8 hours, I ended up with a quick little game called Monster Mages, heavily inspired by aspects of Dominion and Magic: The Gathering.
Owen Goss: Monster Dungeon
Hi, I'm Owen Goss, the organizer of the Guelph Game Jams. For Guelph Jam 2 I decided to make a simple dungeon "crawler" type game called "Monster Dungeon". The original idea was that you'd be in a dungeon room and monsters would come at you. Different monsters would move in different patterns and would have different attacks. The player would have melee, ranged, and blast attacks. The goal would be to collect coins found in the room and survive as long as possible.
It turns out, my goals were a little overly ambitious for our 8 hours timeline. I was also using a Flash framework (Flixel - which I really enjoyed working with) that I didn't have any experience in. However, I did manage to get the basics in. Monsters move at random, and melee attacks do work for both the player and the monsters. You can also collect coins and health potions. However, I didn't get alternate movements, nor ranged and blast attacks. In fact, I finished the combat with about 1 minute to spare, so it was untested at the end of the jam. The result is that the combat and UI around the combat is kind of buggy and unintuitive...but it does work, and you can play a full game.
If you'd like to try the game, it is a Flash game and can be played in your browser here:
The game is played only with the mouse; there are no keyboard controls. You have to switch to the sword every time you want to attack, because I accidentally set you back to the move state every turn. There is only one room, and the exits do not wrap (this was the question I got asked the most during demo time).
Good luck on your quest for coins!
Owen
Guelph Game Jam 2 Theme
Are you excited?! The second Guelph Game Jam happens in less than a week! Here are all the details you'll need. And if you haven't registered yet, please sign up so I know you're coming. Also, tell your friends to come, it's going to be great!
- When & Where is the Jam
- Schedule
- The Theme
- The "Rules" for the Jam
- Stuff You Should Bring
If you are an artist or musician coming without a pre-set team, please leave a comment, or email Owen, and I'll explain how I'd like this to work.
When & Where is the Jam
Saturday, January 21, 2012 - 9:00am - 6:00pm
If you were at the first game jam, please note the time change; we're starting earlier this time.
The game jam is being hosted by ThreeFortyNine Coworking, who have sponsored the event by generously donating their office space for us to use. This is located at:
349 Woolwich St.
Guelph, ON
(map)
You can park behind the building, if you're driving. You can also park on Woolwich (on the west side) for free, if the ThreeFortyNine lot is full. Come in the front doors of the building.
Schedule
8:45am - Doors open - please arrive a little before 9:00 to set up your computer
9:00am - Owen will introduce and kick off the jam
9:00am - 12:00pm - Make a game!
12:00pm-12:30pm - Pizza lunch sponsored by Innovation Guelph
12:30pm - 5:00pm - Make a game!
5:00pm - 6:00pm - Walk around and play other people's games
The Theme
The theme for this game jam is: "Monsters"
You are free to interpret that however you want. It can be literal, or figurative. Abstract or concrete. It's up to you! The theme is just meant to provide a point of inspiration.
Start thinking about your game design before the jam. Come to the jam ready to start building the game idea you have thought through. You do not have a lot of time to build your game, so don't waste valuable time on Saturday trying to figure out what game to build!
The "Rules"
- You must make a new game, not finish an old game, or a game in progress.
- You may build any genre of game that you want (platformer, puzzle, FPS, racing, abstract, minimalist, sailing, 4X, RTS, etc), though some genres lend themselves to short timelines better than others.
- You may build a game for any platform you want (Flash, HTML, iOS, Android, PC, Mac, Xbox360, Virtual Boy, ZX Spectrum, etc)
- You may use any game engine/infrastructure code you want (Unity, GameMaker, cocos2d, PhyreEngine, UnrealEngine, your own game engine, Flash IDE, etc), though I recommend using something you are familiar with.
- You may prepare whatever infrastructure code you need ahead of time (and I encourage you to do this). You don't want to spend 3 hours writing a UI menu class on the day of the jam. Have that ready to go, so you can concentrate on making the game.
- You may work solo or in teams. I recommend forming teams ahead of time, if possible, so you're not worrying about how you're going to handle source control during the event.
- You (and your team) keep the rights to your game. The game jam makes no claims to ownership over any of the games created here. You should feel free to keep working on your game after the jam.
- This is not a competition, there are no winners or losers. The goal is to have fun and make the best game you can in the time given. So have fun with it! Experiment, and don't be afraid to fail gloriously!
- Try to create a complete experience before the jam ends. It's better to have a working small game, than the beginnings of a large game that doesn't run.
- Remember that we're using someone's offices, so please don't make a mess, and clean up after yourself.
Stuff You Should Bring
- A laptop - sorry, we can't provide any computers or monitors. If you have a laptop, please bring that, as we'll be fairly tight on space. If you must bring a tower, we can probably make it work, but only as a last-resort. 349 may have WiFi for internet access that we can use (I'm confirming with them this week).
- A power bar - if you have a grounded (3-hole) power bar you can bring, please do so, as figuring out the power might be a little tricky. If you bring one, PLEASE put some tape on the cord with your name on it, so I know who to give it back to.
- A water bottle or cup - There's a small kitchen in 349 where you can refill a bottle or cup with tap water.
- Snacks - If you get peckish, bring some snacks to eat.
Money for pizza, or a lunch to eat. If I can round up a sponsor before Saturday, I'll send out an email to jammers.Innovation Guelph is now sponsoring our lunch. Thanks, Innovation Guelph!- Headphones - There will be lots of people working on games, so please bring headphones to do SFX/music work, so as not to disturb the others.
- Your game idea!
That's It
I think that's about it! Phew! Thanks for reading through this. If you have any questions, please leave a comment or email Owen.
Sign up for Guelph Game Jam 2
I've just launched the sign up page for Guelph Game Jam 2! You can go sign up if you want to participate in this amazingly fun event:
I will be announcing this jam's theme about a week before the jam, so you'll have plenty of time to think about the game you want to make. Stay tuned to this blog, or our twitter account in the coming weeks for all the details.
Owen
Guelph Game Jam 2
Folks, mark your calendars, because Guelph Game Jam 2 is coming soon! The jam will be held on Saturday, January 21, 2012 at ThreeFortyNine Coworking, just like jam 1. Stay tuned for more details in the coming weeks.
Owen
The Big Idea
I built a small game called "The Big Idea". Here is the writeup:
You, in blue, have a big idea. Unfortunately, your rival in orange has one too. Move around using WASD and talk with the arrow keys. Fill up subjects' empty thought bubbles with blue to score points!
It's really just a poorly-disguised top-down shooter, but I had to work the "big" theme in somehow!
I used Python, Pyglet, Git and GNU Emacs on Arch Linux.
The Game Jam experience was somewhat humbling. I had many big ideas of my own, but ended up having to make lots of compromises to meet our eight hour deadline. I also found it really fulfilling. I've never written a game before, at least not to the point where it was a complete product. As much as "The Big Idea" isn't very fun to play it does finish. You can win. You can lose.
Having learned many newbie lessons I'm looking forward to the next jam. I fully intend to build a game that sucks half as much!
~Chris
Matt Rix: Big Runner
Hey Everyone,
The game I made is called Big Runner, and it's made with Flash. The gist of the game is that the main character is a skinny guy, but his goal is to burn as many calories as he can, so he's trying to get as fat as possible so he can burn more calories. The catch is that the fatter he is, the slower he'll move, and the screen is constantly moving, so he can't get too fat or else he'll go off the edge of the screen. Tyler Shaw created the music, after I asked for "music that sounds kinda super-nintendoish, and upbeat, with the melody from Happy Birthday". He nailed it.

The game was playable after the 7 hours of the jam, but I knew it needed more work, so on the day after the jam I spent another 3 hours on it and uploaded it to Kongregate.
Feel free to check out the original 7-hour version, and also make sure you play the final version on Kongregate.
If you want to know more about the game, I posted a long post about it on my personal blog, which you can read here: struct.ca/2011/big-runner
The Guelph Game Jam was a ton of fun, big thanks to Owen Goss for organizing it!
BigFatGame
Hey all, for the GameJam I made a game called BigFatGame where you play a hungry man who wants to eat.
In the game you must scroll horizontally, back and forth on the screen while eating the food that is raining down on you. Also you want to miss the scalpels because they take away 10% of your total weight. The point of the game is to reach a weight of 150 pounds. If you want to try the game, you can go to Big Fat Game!
The GameJam was a lot of fun, and I'm super excited to do another one.
-Nick McGuire
TankCraft
This is a game that has absolutely no goal whatsoever. Based on minecraft, Tank craft allows you to dig underground, build a big tower, and even fly a helicopter and fight a giant aircraft carrier in the sky, all in a mini little tank! In updates to come, there'll be turrets, more flying vehicles, and flying slimes
Picture of the tank getting attacked by slimes:
download link here: TANKCRAFT UPDATED!!
Note:this is an updated version of the one that was made there, didn't catch it in time, and accidentally over-wrote the original :(
PS: If you want those stoopid slimes gone, just surround their spawners (deep underground, resemble minecraft spawners) with metal, and they'll be trapped! just play "freebuild" mode, or no "slimes"
PPs: score= money. 500 for moneymakers, 500 for regular turrets, and 2000 for shotgun/spread turrets, 1000 for laser turrets (IMO are better than shotgun turrets)


