Guelph Game Jam 1

Yes, our very first Guelph, K-W Game Jam is taking place on Sunday, July 10, 2011! Are you as excited as I am? I hope so! For those attending, here are all the details you should need:

  1. When & Where is the Jam
  2. Schedule
  3. The Theme
  4. The “Rules” for the Jam
  5. Stuff You Should Bring

Also, if you are an artist or musician coming without a pre-set team, please leave a comment and I’ll explain how I’d like this to work.

When & Where is the Jam

Sunday, July 10, 2011 – 12:00pm – 8:00pm

The game jam is being hosted by ThreeFortyNine Coworking, who have sponsored the event by generously donating their office space for us to use. This is located at:

349 Woolwich St.
Guelph, ON
(map)

The building has a sign that says “brainpark” in the front, as these are the old brainpark offices. You can park in behind the building, if you’re driving. You can also park on Woolwich (on the west side) for free, if the brainpark lot is full. Come in the front doors of the building.

Schedule

11:45am – Doors open – arrive a little before 12:00 to set up your computer

12:00pm – Owen will introduce and kick off the jam

12:00pm – 5:30pm – Make a game!

5:30pm – Pizza dinner

5:30pm – 7:30pm – Make a game!

7:30pm – 8:00pm - Walk around and play other people’s games

The Theme

The theme for this game jam is: “Big

You are free to interpret that however you want. It can be literal, or figurative. Abstract or concrete. It’s up to you! The theme is just meant to provide a point of inspiration.

Start thinking about your game design before the jam. Come to the jam ready to start building the game idea you have thought through. You do not have a lot of time to build your game, so don’t waste valuable time on Sunday trying to figure out what game to build!

The “Rules”

  1. You must make a new game, not finish an old game, or a game in progress.
  2. You may build any genre of game that you want (platformer, puzzle, FPS, racing, abstract, minimalist, sailing, 4X, RTS, etc), though some genres lend themselves to short timelines better than others.
  3. You may build a game for any platform you want (Flash, HTML, iOS, Android, PC, Mac, Xbox360, Virtual Boy, ZX Spectrum, etc)
  4. You may use any game engine/infrastructure code you want (Unity, GameMaker, cocos2d, PhyreEngine, UnrealEngine, your own game engine, Flash IDE, etc), though I recommend using something you are familiar with.
  5. You may prepare whatever infrastructure you need ahead of time (and I encourage you to do this). You don’t want to spend 3 hours writing a UI menu class on the day of the jam. Have that ready to do, so you can concentrate on making the game.
  6. You may work solo or in teams. I recommend forming teams ahead of time, if possible, so you’re not worrying about how you’re going to handle source control during the event.
  7. You (and your team) keep the rights to your game. The game jam makes no claims to ownership over any of the games created here. You should feel free to keep working on your game after the jam.
  8. This is not a competition, there are no winners or losers. The goal is to have fun and make the best game you can in the time given. So have fun with it! Experiment, and don’t be afraid to fail gloriously!
  9. Try to create a complete experience before the jam ends. It’s better to have a working small game, than the beginnings of a large game that doesn’t run. :-)
  10. Remember that we’re using someone’s offices, so please don’t make a mess, and clean up after yourself. :-)

Stuff You Should Bring

  1. A laptop – sorry, we can’t provide any computers or monitors. If you have a laptop, please bring that, as we’ll be fairly tight on space. If you must bring a tower, we can probably make it work, but only as a last-resort. 349 may have WiFi for internet access that we can use (I’m confirming with them this week).
  2. A power bar – if you have a grounded (3-hole) power bar you can bring, please do so, as figuring out the power might be a little tricky. If you bring one, PLEASE put some tape on the cord with your name on it, so I know who to give it back to.
  3. A water bottle or cup – There’s a small kitchen in 349 where you can refill a bottle or cup with tap water.
  4. Snacks – If you get peckish, bring some snacks to eat.
  5. Headphones – There will be lots of people working on games, so please bring headphones to do SFX/music work, so as not to disturb the others.
  6. Your game idea!

That’s It

I think that’s about it! Phew! Thanks for reading through this. If you have any questions, please leave a comment.

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Posted in Game Jam 1, News
2 comments on “Guelph Game Jam 1
  1. Margaret G says:

    This is will be my first game jam ever, and I’m coming as an artist without a team. What do I need to know? :)

    • Owen Goss (@owengoss) says:

      Artists and musicians without pre-set teams will be asked to act as “floaters”. That is, they will help out multiple teams, providing art/music as needed. Teams requiring artwork/music will be asked to think about what they need ahead of time so that they can come ready with things they want done.

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Game Jam Sponsors

Thanks to our generous sponsors for making these game jams possible!

Game Jam 4:
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Game Jam 3:
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Game Jam 2:
ThreeFortyNine Coworking

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Game Jam 1:
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Want to help by sponsoring? Please contact Owen.

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