Hi, I’m Owen Goss, the organizer of the Guelph Game Jams. For Guelph Jam 2 I decided to make a simple dungeon “crawler” type game called “Monster Dungeon”. The original idea was that you’d be in a dungeon room and monsters would come at you. Different monsters would move in different patterns and would have different attacks. The player would have melee, ranged, and blast attacks. The goal would be to collect coins found in the room and survive as long as possible.
It turns out, my goals were a little overly ambitious for our 8 hours timeline. I was also using a Flash framework (Flixel - which I really enjoyed working with) that I didn’t have any experience in. However, I did manage to get the basics in. Monsters move at random, and melee attacks do work for both the player and the monsters. You can also collect coins and health potions. However, I didn’t get alternate movements, nor ranged and blast attacks. In fact, I finished the combat with about 1 minute to spare, so it was untested at the end of the jam. The result is that the combat and UI around the combat is kind of buggy and unintuitive…but it does work, and you can play a full game.
If you’d like to try the game, it is a Flash game and can be played in your browser here:
The game is played only with the mouse; there are no keyboard controls. You have to switch to the sword every time you want to attack, because I accidentally set you back to the move state every turn. There is only one room, and the exits do not wrap (this was the question I got asked the most during demo time).
Good luck on your quest for coins!