Matt Rix: Big Runner
Hey Everyone,
The game I made is called Big Runner, and it's made with Flash. The gist of the game is that the main character is a skinny guy, but his goal is to burn as many calories as he can, so he's trying to get as fat as possible so he can burn more calories. The catch is that the fatter he is, the slower he'll move, and the screen is constantly moving, so he can't get too fat or else he'll go off the edge of the screen. Tyler Shaw created the music, after I asked for "music that sounds kinda super-nintendoish, and upbeat, with the melody from Happy Birthday". He nailed it.

The game was playable after the 7 hours of the jam, but I knew it needed more work, so on the day after the jam I spent another 3 hours on it and uploaded it to Kongregate.
Feel free to check out the original 7-hour version, and also make sure you play the final version on Kongregate.
If you want to know more about the game, I posted a long post about it on my personal blog, which you can read here: struct.ca/2011/big-runner
The Guelph Game Jam was a ton of fun, big thanks to Owen Goss for organizing it!
BigFatGame
Hey all, for the GameJam I made a game called BigFatGame where you play a hungry man who wants to eat.
In the game you must scroll horizontally, back and forth on the screen while eating the food that is raining down on you. Also you want to miss the scalpels because they take away 10% of your total weight. The point of the game is to reach a weight of 150 pounds. If you want to try the game, you can go to Big Fat Game!
The GameJam was a lot of fun, and I'm super excited to do another one.
-Nick McGuire
TankCraft
This is a game that has absolutely no goal whatsoever. Based on minecraft, Tank craft allows you to dig underground, build a big tower, and even fly a helicopter and fight a giant aircraft carrier in the sky, all in a mini little tank! In updates to come, there'll be turrets, more flying vehicles, and flying slimes
Picture of the tank getting attacked by slimes:
download link here: TANKCRAFT UPDATED!!
Note:this is an updated version of the one that was made there, didn't catch it in time, and accidentally over-wrote the original :(
PS: If you want those stoopid slimes gone, just surround their spawners (deep underground, resemble minecraft spawners) with metal, and they'll be trapped! just play "freebuild" mode, or no "slimes"
PPs: score= money. 500 for moneymakers, 500 for regular turrets, and 2000 for shotgun/spread turrets, 1000 for laser turrets (IMO are better than shotgun turrets)
Jaxteroids
For game jam day I wrote an asteroids clone using JavaScript, Box2D, Canvas, Websockets, Accelerometer, NodeJS, and JaxServer (my nodejs system). There wasn't enough time to get this all working in one day, so I cheated (just a bit) and brought a working version of the game server and had box2d ready to go. I used the accelerometer from an iPod touch to provide steering and throttle controls. Most of my time was spent getting the controls working and tweaking the box2d variables enough to be a semi-playable demo. I was expecting to have enough time to add sounds and better graphics but the time just flew by. I will probably continue working on this because it's a good test-case for some of the work I'm doing.
The box2d port I used is here and the JaxServer framework will be open sourced (AGPL) probably this summer.
Game Jam was a lot of fun, I look forward to doing more.
- Dan Steinman (jaxcore.com)
madgarden: Super Jet Attack Defense!!
Here's what I made:

I am a tiny wee jet, and oh no you DI'ENT! *snap snap*
I didn't get to make a full game out of it, but you can fly around, place blocks with the mouse, zoom in and out of the view. The game idea was to have your little jet flying around above a city scape, defending it from giant cthulopod aliens descending from space. I might finish it up once I find some more non-fargoal time.
Owen Goss: Robot Hunger
Hi everyone:
This is Owen Goss from Streaming Colour Studios. For the game jam, I decided to make an iPad game called Robot Hunger. In the game, you are a hungry robot who wants to eat more robots. You can eat smaller robots and grow bigger, but if you run into a larger robot, it will eat you, and the game is over. Margaret Gissing did the art for the game, and F. Tyler Shaw did the music and sound. You can watch this video to see it in action!
If you'd like to see screenshots of the finished game, see early screenshots, and read some short posts that I wrote during the event, continue reading after the fold.
hoylemd: Immortals
Hello everyone, I'm hoylemd, and I'm here at the first Guelph K-W Game Jam!
I'm making a game I call Immortals, where you play as one of the titular Immortals in a world full or magic and monsters. You can summon monsters, cast spells, and manipulate the very fabric of the universe. It's greatly influenced by Magic: The Gathering, but it has a more tactical gameplay akin to Front Mission or Final Fantasy Tactics. Hopefully it will turn out fun and exciting!
Edit # 1 (2:30pm)
After two hours of work, I have a simple graphics demo ready to go! It's written in python with pygame, and works on windows (only, for now.) Check out the screenshot below!
hoylemd
Guelph Game Jam 1
Yes, our very first Guelph, K-W Game Jam is taking place on Sunday, July 10, 2011! Are you as excited as I am? I hope so! For those attending, here are all the details you should need:
- When & Where is the Jam
- Schedule
- The Theme
- The "Rules" for the Jam
- Stuff You Should Bring
Also, if you are an artist or musician coming without a pre-set team, please leave a comment and I'll explain how I'd like this to work.
When & Where is the Jam
Sunday, July 10, 2011 - 12:00pm - 8:00pm
The game jam is being hosted by ThreeFortyNine Coworking, who have sponsored the event by generously donating their office space for us to use. This is located at:
349 Woolwich St.
Guelph, ON
(map)
The building has a sign that says "brainpark" in the front, as these are the old brainpark offices. You can park in behind the building, if you're driving. You can also park on Woolwich (on the west side) for free, if the brainpark lot is full. Come in the front doors of the building.
Schedule
11:45am - Doors open - arrive a little before 12:00 to set up your computer
12:00pm - Owen will introduce and kick off the jam
12:00pm - 5:30pm - Make a game!
5:30pm - Pizza dinner
5:30pm - 7:30pm - Make a game!
7:30pm - 8:00pm - Walk around and play other people's games
The Theme
The theme for this game jam is: "Big"
You are free to interpret that however you want. It can be literal, or figurative. Abstract or concrete. It's up to you! The theme is just meant to provide a point of inspiration.
Start thinking about your game design before the jam. Come to the jam ready to start building the game idea you have thought through. You do not have a lot of time to build your game, so don't waste valuable time on Sunday trying to figure out what game to build!
The "Rules"
- You must make a new game, not finish an old game, or a game in progress.
- You may build any genre of game that you want (platformer, puzzle, FPS, racing, abstract, minimalist, sailing, 4X, RTS, etc), though some genres lend themselves to short timelines better than others.
- You may build a game for any platform you want (Flash, HTML, iOS, Android, PC, Mac, Xbox360, Virtual Boy, ZX Spectrum, etc)
- You may use any game engine/infrastructure code you want (Unity, GameMaker, cocos2d, PhyreEngine, UnrealEngine, your own game engine, Flash IDE, etc), though I recommend using something you are familiar with.
- You may prepare whatever infrastructure you need ahead of time (and I encourage you to do this). You don't want to spend 3 hours writing a UI menu class on the day of the jam. Have that ready to do, so you can concentrate on making the game.
- You may work solo or in teams. I recommend forming teams ahead of time, if possible, so you're not worrying about how you're going to handle source control during the event.
- You (and your team) keep the rights to your game. The game jam makes no claims to ownership over any of the games created here. You should feel free to keep working on your game after the jam.
- This is not a competition, there are no winners or losers. The goal is to have fun and make the best game you can in the time given. So have fun with it! Experiment, and don't be afraid to fail gloriously!
- Try to create a complete experience before the jam ends. It's better to have a working small game, than the beginnings of a large game that doesn't run.
- Remember that we're using someone's offices, so please don't make a mess, and clean up after yourself.
Stuff You Should Bring
- A laptop - sorry, we can't provide any computers or monitors. If you have a laptop, please bring that, as we'll be fairly tight on space. If you must bring a tower, we can probably make it work, but only as a last-resort. 349 may have WiFi for internet access that we can use (I'm confirming with them this week).
- A power bar - if you have a grounded (3-hole) power bar you can bring, please do so, as figuring out the power might be a little tricky. If you bring one, PLEASE put some tape on the cord with your name on it, so I know who to give it back to.
- A water bottle or cup - There's a small kitchen in 349 where you can refill a bottle or cup with tap water.
- Snacks - If you get peckish, bring some snacks to eat.
- Headphones - There will be lots of people working on games, so please bring headphones to do SFX/music work, so as not to disturb the others.
- Your game idea!
That's It
I think that's about it! Phew! Thanks for reading through this. If you have any questions, please leave a comment.

